SURVIVE

 

Survival - SpawnBXTM

A SpawnBXTM will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.

Interference with or moving of the SpawnBXTM will constitute Foul Play.

 

The SpawnBXTM  shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.

 

Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, SpawnBXTM and/or such technology approved and introduced by SAL.

 

Each reSpawn will take five (5) seconds before the Player is released to return to Play.

 

Scoring

The Team who has the lowest recorded SpawnBXTM   count (lowest number of reSpawns)
at the end of the Match will score three (3) League Points.

 

If the Team has a ZERO recorded SpawnBXTM   count AND the opposing Team has at least one
recorded SpawnBXTM   count at the end of the Match
this shall be deemed a ‘Wipeout’, and will score one (1) Bonus League Point.