FLAG + survive

 

Survival - BattleBXTM -Spawn

 

A BattleBXTM -Spawn will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.

Interference with or moving of the BattleBXTM -Spawn will constitute Foul Play.

 

The BattleBXTM -Spawn  shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.

 

Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, BattleBXTM -Spawn and/or such technology approved and introduced by SAL.

 

Each reSpawn will take five (5) seconds before the Player is released to return to Play.

 

ObjectiveBattleFLAGTM 

 

One (1) BattleFLAGTM will be positioned within an area designated by the League,
equidistant from both Teams’ reSpawn Points.

 

One (1) League Official will stay with the BattleFlagTM at all times to record which team holds possession at any time.

 

Each Team must recover the BattleFlagTM and hold it in their possession for as long as possible.

 

When a Player is in possession of the BattleFlagTM they must hold it with BOTH hands and may NOT use
a weapon to defend themselves. The amount of time the BattleFlagTM is held by each Team shall be recorded
on individual timers, or other such technology as is approved and introduced by The League.

 

Players may PASS BattleFlagTM  to each other hand-to hand ONLY, they must not be thrown.
Players Hit whilst carrying a BattleFlagTM must drop it to the floor and call their Hit as normal.

 

Players may carry the BattleFlagTM anywhere within the Arena – but MUST NOT take it into either Team Spawn Area.

 

Scoring

 

The Team who has accrued the majority of time with the BattleFlagTM AT THE END OF THE MATCH
(recorded by such technology as determined by SAL) shall be said to have won, and will score three (3) League Points.

 

If the Team has held the BattleFlagTM at some time during the match, while the opposing Team never
recovered the BattleFlagTM to their Base (recorded by such technology as determined by SAL) this
shall be deemed a ‘Wipeout’, and will score one (1) Wipeout League Point.

 

The team with the lowest number of reSpawns will score one (1) Survive League Point.

 

NB Objectives will always score higher than Survival.