
PLUNDER + survive
Survival - BattleBXTM -Spawn
A BattleBXTM -Spawn will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.
Interference with or moving of the BattleBXTM -Spawn will constitute Foul Play.
The BattleBXTM -Spawn shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.
Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, BattleBXTM -Spawn and/or such technology approved and introduced by SAL.
Each reSpawn will take five (5) seconds before the Player is released to return to Play.
Objective - BattleBXTM -Plunder
A BattleBXTM -Plunder will be positioned at each Teams Base, in a distinct location separate
from the Teams’ reSpawn Point, as determined by the The League.
Interference with or moving of the BattleBXTM -Plunder will constitute Foul Play.
The BattleBXTM -Plunder shall contain, timers, countdowns, counters, displays and other
such technology as is approved and introduced by The League.
The BattleBXTM -Plunder cannot be removed from its Location at the Team Base, and may
ONLY be used to contain recovered LootBLXTM .
Objectives - LootBLXTM
Eleven (11) LootBLXTM will be scattered around the Arena, these will be of equal size,
shape and value as determined by the The League.
Players must find and pick-up the LootBLXTM and return them to their Team’s BattleBXTM -Plunder.
Players may only carry ONE (1) LootBLKTM at a time.
Players may PASS LootBLXTM to each other hand-to hand ONLY, they must not be thrown.
Players Hit whilst carrying a LootBLKTM must drop it to the floor and call their Hit.
Players may Loot the other Teams Base and remove a single LootBLKTM to carry to their Base.
Scoring
The Team who has collected the majority of the LootBLXTM and holds them
WITHIN their BattleBXTM -Plunder AT THE END OF THE MATCH will score three (3) League Points.
If the Team holds ALL eleven (11) of the LootBLXTM in their BattleBXTM -Plunder AT THE END OF THE MATCH
and their opponents hold NONE in their BattleBXTM -Plunder - this shall be deemed
a ‘Wipeout’, and shall score one (1) Wipeout League Point.
The team with the lowest number of reSpawns will score one (1) League Point.
NB Objectives will always score higher than Survival.