CONTROL + survive

 

Survival - BattleBXTM -Spawn

 

A BattleBXTM -Spawn will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.

Interference with or moving of the BattleBXTM -Spawn will constitute Foul Play.

 

The BattleBXTM -Spawn  shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.

 

Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, BattleBXTM -Spawn and/or such technology approved and introduced by SAL.

 

Each reSpawn will take five (5) seconds before the Player is released to return to Play.

 

ObjectiveBattleBXTM -Control

 

An odd number of BattleBXTM -Control points will be positioned at various Points around the Arena,
and shall display whether the Point is controlled by the Team designated Yellow or Blue,
or whether it is under the control of neither Team.

Interference with or moving of any BattleBXTM -Control will constitute Foul Play.

 

The BattleBXTM -Control shall contain, timers, countdowns, counters, displays
and other such technology as is approved and introduced by The League.

 

Players must activate the mechanism by such method as agreed by The League before the 
BattleBXTM -Control  is deemed to be in the control of the Player’s Team.

 

If the Player is Hit during said activation is complete, the activation will FAIL, and they must
release the mechanism and step clear of the BattleBXTM -Control.

 

Scoring

The Team who controls ALL five (5) of the BattleBXTM -Control points 
AT THE END OF THE MATCH will score three (3) League Points.

 

If the Team controls ALL of the BattleBXTM -Control points AT THE END OF THE MATCH -
this shall be deemed a ‘Wipeout’, and will score one (1) Wipeout League Point.

 

The team with the lowest number of reSpawns will score one (1) Survive League Point.


NB Objectives will ALWAYS score higher than Survival.