
SURVIVE
Survival - BattleBXTM -Spawn
A BattleBXTM -Spawn will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.
Interference with or moving of the BattleBXTM -Spawn will constitute Foul Play.
The BattleBXTM -Spawn shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.
Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, BattleBXTM -Spawn and/or such technology approved and introduced by SAL.
Each reSpawn will take five (5) seconds before the Player is released to return to Play.
Scoring
The Team who has the lowest recorded BattleBXTM -Spawn count (lowest number of reSpawns)
at the end of the Match will score three (3) League Points.
If the Team has a ZERO recorded BattleBXTM -Spawn count AND the opposing Team has at least one
recorded BattleBXTM -Spawn count at the end of the Match
this shall be deemed a ‘Wipeout’, and will score one (1) Bonus League Point.