HOLD + survive

 

Survival - SpawnBXTM

 

A SpawnBXTM will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.

Interference with or moving of the SpawnBXTM will constitute Foul Play.

 

The SpawnBXTM  shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.

 

Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, SpawnBXTM and/or such technology approved and introduced by SAL.

 

Each reSpawn will take five (5) seconds before the Player is released to return to Play.

 

Objective - HoldBXTM

 

Three (3) HoldBXTM will be positioned within an area designated The Castle, at the discretion of the SAL.

 

Interference with or moving of any HoldBXTM  will constitute Foul Play.

 

The HoldBXTM shall contain, timers, countdowns, counters, displays and other
such technology as is approved and introduced by SAL.

 

Team Players must have ALL three HoldBXTM in their designated (Yellow or Blue) colour
AT THE END OF THE MATCH to he said to have HELD The Castle 
(recorded by such technology as determined by SAL) for their Team.

 

If any of the three HoldBXTM are changed to the opposite team colour, the HOLD is broken,
and the Team no longer Holds The Castle.

 

Scoring

The Team who has ALL three HoldBXTM in their designated (Yellow or Blue) colour
AT THE END OF THE MATCH to he said to have HELD The Castle 
and will score three (3) League Points.

 

If the Team has HELD The Castle at the end of the Match and their opponents
have never activated a HoldBXTM to their designated (Yellow or Blue) colour
(recorded by such technology as determined by SAL) this shall be deemed
a ‘Wipeout’, and will score one (1) Wipeout League Point.

 

The team with the lowest number of reSpawns will score one (1) Survive League Point.

 

NB Objectives will always score higher than Survival.