CONTROL + survive
Survival - SpawnBXTM
A SpawnBXTM will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.
Interference with or moving of the SpawnBXTM will constitute Foul Play.
The SpawnBXTM shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.
Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, SpawnBXTM and/or such technology approved and introduced by SAL.
Each reSpawn will take five (5) seconds before the Player is released to return to Play.
Objective - ControlBXTM
An odd number of ControlBXTM will be positioned at various Points around the Arena,
and shall display whether the Point is controlled by the Team designated Yellow or Blue,
or whether it is under the control of neither Team.
Interference with or moving of any ControlBXTM will constitute Foul Play.
The ControlBXTM shall contain, timers, countdowns, counters, displays
and other such technology as is approved and introduced by SAL.
Players must activate the mechanism by such method as agreed by SAL before the ControlBXTM
is deemed to be in the control of the Player’s Team.
If the Player is Hit during said activation is complete, the activation will FAIL,
they must release the mechnism and step clear of the ControlBXTM .
Scoring
The Team who controls ALL five (5) of the ControlBXTM at the
end of the Match will score three (3) League Points.
If the Team controls ALL of the ControlBXTM at the end of the Match - this shall be deemed a ‘Wipeout’,
and will score one (1) Wipeout League Point.
The team with the lowest number of reSpawns will score one (1) Survive League Point.
NB Objectives will ALWAYS score higher than Survival.