
UPLOAD + survive
Survival - BattleBXTM -Spawn
A BattleBXTM -Spawn will be positioned at each Team’s reSpawn Area,
including a SpawnClock which shall display the time remaining in the Match.
Interference with or moving of the BattleBXTM -Spawn will constitute Foul Play.
The BattleBXTM -Spawn shall contain, timers, countdowns, counter, displays
and other such technology as is approved and introduced by SAL.
Players Hit during play MUST return to the reSpawn Point/Base and have their reSpawn
recorded by Marshall, BattleBXTM -Spawn and/or such technology approved and introduced by SAL.
Each reSpawn will take five (5) seconds before the Player is released to return to Play.
Objective - BattleBXTM -Upload
A BattleBXTM -Upload will be positioned within the Arena, at the discretion of the SAL.
Interference with or moving of the BattleBXTM -Upload will constitute Foul Play.
The BattleBXTM -Upload shall contain, timers, countdowns, counters, displays and other
such technology as is approved and introduced by The League.
Players must hold their Team’s designated (Yellow or Blue) upload mechanism to accrue time for their Team.
If the Player is Hit during said accrual, the Player must release the upload mechanism,
which will stop the timing for their Team, and the BattleBXTM -Upload will be reset.
Scoring
The Team who has accrued the majority of upload time on the BattleBXTM -Upload AT THE END OF THE MATCH
(recorded by such technology as determined by SAL) will have been deemed to have uploaded
sufficient data to secure tactical advantage and will score three (3) League Points.
If the Team has accrued upload time on the BattleBXTM -Upload AT THE END OF THE MATCH and
their opponents have accrued NONE - this shall be deemed a ‘Wipeout’,
and will score one (1) Wipeout League Point.
The team with the lowest number of reSpawns will score one (1) Survive League Point.
NB Objectives will always score higher than Survival.